Seven reasons that Trump is a bad GM. Very bad

I wrote this post just after the monster got somehow re-elected. It seems a bit tame now. But it was sat in my drafts folder begging to be published. This is the most transparent clickbait I’ve written. I’m doing it anyway.

Every behaviour that’s making the Trump administration a nightmare maps onto a terrible GM. Not in a vague “power corrupts” way — I mean the specific, recognisable, soul-destroying behaviours that make you dread showing up to a table. If you’ve sat across from a bad GM, you already know this person.

It’s all about him

Trump renamed the Gulf of Mexico. He puts his name on buildings, planes, steaks, casinos, and now apparently bodies of water. Every story — about the economy, about foreign policy, about the weather — eventually becomes a story about Donald Trump.

Every group has had this GM. The BBEG gets a monologue every session whether the players provoked it or not. The players try to go south and somehow end up at the villain’s fortress again. The BBEG is supposed to be dead — he got hit with a nat 20 two sessions ago — but it turns out he had a phylactery nobody mentioned. The story was always going to be about him.

The favourite NPC

Elon Musk wasn’t elected. He has no official title that anyone can fully explain. He turned up mid-campaign with what appear to be god-mode permissions and started firing civil servants, dismantling agencies, and posting on the internet at 3am as if none of the normal rules apply.

Introduce this character at your table and your players will mutiny. An unelected outsider who materialises from nowhere, solves problems the party was supposed to solve, operates by entirely different rules, and commands more attention than the actual protagonists. Every scene he’s in, the players are watching from the sidelines.

Can’t accept a bad roll

January 6th happened because Trump looked at the dice, didn’t like the number, and decided the dice were cheating. He’s currently ignoring court rulings that block his executive orders on the grounds that — as far as anyone can tell — judges are also cheating.

GMs who can’t let bad rolls stand are exhausting in a specific, grinding way. The plan fails even though the dice said it should work. The villain survives the killing blow because the GM had more planned for him. The rules apply right up until they produce an outcome the GM doesn’t want.

Rules for thee, not for me

He pardoned the January 6th rioters — many of them convicted of violent offences — while pursuing and investigating his political opponents. The law is a tool for punishing enemies and protecting allies, applied with no pretence of consistency.

Every group has seen this at a table. The rogue can’t bluff the guard. The fighter can, no explanation given. The players’ characters face consequences for the same actions that slide for the GM’s favourites. Nobody says anything for a session or two, and then someone does, and it gets weird.

Punishes dissent

FBI directors, generals, attorneys general, civil servants — the pattern is consistent. Disagree, show insufficient loyalty, or simply work for someone Trump doesn’t like, and there are consequences. Law firms that represented his opponents are now being targeted. The message is not subtle.

The GMing version is the GM who has a session go badly and decides it was one player’s fault. The next session their character is ambushed. An NPC they liked is now hostile. The encounters are harder. Nothing is said directly — it’s just noticeably worse to be that person at the table.

Tears up the map mid-session

Tariffs are on. Tariffs are off. NATO is finished. NATO is fine, actually. Canada might be the 51st state. Ukraine started the war. Russia is our friend now. Nobody — allies, markets, governments, or the people in the room when the decision was made — knows what the rules are from one day to the next.

The worst GMs have this quality. The world doesn’t feel like a place; it feels like a series of GM decisions. Something that was true last session isn’t true this session. You stop making plans because plans require stable ground.

The railroad

Whatever happens — elections, courts, constitutional constraints, the results of votes — the destination stays the same. The mechanisms designed to produce other outcomes are being systematically dismantled. It’s starting to look like the ending was always decided.

This is the oldest GM sin in the book. The party makes choices. They’ll end up in the dungeon the GM prepared regardless. Players notice a railroad within a session or two; once they realise their decisions don’t change anything, they stop making them with any real investment. If the players’ decisions don’t matter, it’s not a game. It’s a performance.


At least if you’re caught with this kind of GM you’ve wasted a couple of hours and can walk away. It’s all a bit more serious when there’s violence on the streets and the global order is at stake.

You’ve Been Pawned — Now With a Snazzy New Look

I like standees a lot. Enough to build a tool to make printing them easier. Apparently enough to spend a chunk of my spare time rebuilding that tool from scratch. Here’s version two.

What’s new

The biggest visible change is the carousel. In v1 you’d upload an image, see a flat preview, and squint at it trying to imagine the finished standee. Now each pawn is displayed as a rendered standee card — coloured plastic base included — in a coverflow-style carousel. You can flick between pawns, see side stacks peering in from the edges, and actually get a sense of what you’re making before you commit to printing it.

The You've Been Pawned interface showing a coverflow carousel with three fantasy character standees, each mounted on a coloured plastic base. A print preview and controls for page size, pawn height, and pawn width are visible on the right.

The second change is PDF export. The old version relied on overly clever print stylesheet monkeying to hide the UI when you printed the page, which was confusing. V2 generates a proper downloadable PDF with dashed cut guides laid out and ready to go. It’s an extra step, but it’s the step you’d expect.

There are a handful of smaller additions too: a Pawn Width control (Narrow / Normal / Wide) alongside the existing size options, and you can now drop images anywhere on the page rather than hunting for a specific drop zone.

A generated PDF open in macOS Preview, showing a full page of standees laid out in a grid with dashed cut guides between them.

I hope you enjoy using it and it saves you some precious GM time.

A note on how it was built

V2 was put together almost entirely with Claude Code. I went into it optimistic but genuinely unsure — AI-assisted coding has had a lot of hype and I’ve learned to be sceptical of hype. But it was a remarkably smooth process. The chat window kept me oriented through what was a fairly large update, and I ended up changing almost no code by hand. Make of that what you will. I’m choosing to take it as good news, while quietly accepting that roughly 95% of my accumulated skills may now be worthless.


Give it a try. It’s free — there’s a Ko-fi link in the footer if you want to say thanks. And if you find it useful, pass it on to your GM or share it on your socials.

If you use it, I’d love to know how the PDF output holds up — particularly whether it prints correctly on A4 and US Letter. And if something’s broken on mobile, that’s on the list for v3, along with an AI image generation feature that I’m excited about. More on that when it exists.

Six months on startplaying.games

At the beginning of this year, I started to take GMing on startplaying.games seriously, scheduling games for every weekday and trying to run all I can.

I’ve just zoomed past 50 paid games and it’s about time that I dug into the numbers and did some calculations. It has taken me 6 months to get to 50 paid games, but at my current run rate I would reach 100 paid games in another 11 weeks – which is progress!

My Profile over on SPG

All told, I’ve been paid out $1750 for those 50 games. That averages $35 a game. I’m pleased with that – I usually charge $15-$20 a seat and I do discount if players say they can’t make the full amount but want to stay in the campaign. I don’t get the full ticket price – startplaying take a cut and on top of my seat charges, there’s a booking fee charged to the players.

The past few weeks, that average has been ticking higher and that makes me feel optimistic that it’ll continue.

Now, a game is around 3 and a half hour’s game-time with perhaps another 45 minutes prep time.

So that means I’m working (if you can call it that) for something like $8-$10 an hour. Hardly a living wage. I do have one table that regularly fields 5 players and at that point, it makes much more sense. It is really a way to make pocket-money at the minute rather than a living. It’s a little bit better than I get at the Box Room Café in Cambridge – although I do get a very tasty free plate of cheesy chips for GMing there.

The prep-time is coming down as I’m getting used to the adventures I’m running but I’ve noticed recently that as I run more games in a week I need to spend a bit longer refreshing myself on what happened in the last session. Having said that, my competency as a GM has grown massively and I think I could get away with less prep work than I typically do.

I would really hate to give the impression that I’ve turned up unprepared though – I’ve been in a few games online where the GM seemed to be winging it from start to finish and it showed badly and I didn’t carry on. But, that said, I’ve got much better at winging it too though with a lot of preparation in the background – I think that’s to the players’ benefit because they really can do what they want and I’ll figure out a way to support it. There have been a couple of sessions recently where I thought “wow, I really do know what I’m doing now!”

I wrote about my initial impressions of startplaying a little while ago and my criticisms still stand – I am in the dark as to either what is making people join or not join my games. I would really welcome just a bit more analytics data from them so I can test and tweak accordingly. I also wonder if they’re really doing the best job they can marketing to players outside the US – some examples of locale blindness include defaulting to showing games at peak US times and bloody mm/dd/yyyy date input fields.

As for expenses – I have a few. I pay for an upgraded discord server, owlbear rodeo vtt and a chunk to dndbeyond.com for adventures and source books. These add up to maybe $300 over the last six months.

It’s not much more than a hobby for me and I’m lucky to be able to do it between childcare duties. I’m not sure how to make it pay better – perhaps I need to schedule at US- and insomniac-friendly times, maybe even raise my base prices. I have very little information to go on to make these decisions well.

I would love to be able to turn this into a full-time gig – I suspect I need to learn a bit more about marketing and figure out some scalable ways to do that. But, I’ve enjoyed this six months and am going to stick with it for the immediate future. You can join one of my games here: https://startplaying.games/gm/whitebeard