Playing Zork with a gen alpha AI
In which an old text adventure is rediscovered with the help of an enthusiastic, slang-slinging AI companion, and a z-machine yak awaits its shave.
In which an old text adventure is rediscovered with the help of an enthusiastic, slang-slinging AI companion, and a z-machine yak awaits its shave.
In which the daily cryptic crossword becomes a source of frustration, and a solution is fashioned from an old Elm project dusted off.
In which we discover that a half-an-entity can be something like a prosthetic for the mind.
In which we introduce a comely new tool for new roleplayers who find themselves suddenly called upon to act.
In which we observe that the worst GM at any table and the current President of the United States share, with uncanny fidelity, the very same qualities.
In which the standee-making tool is rebuilt from scratch, acquiring a coverflow carousel, a proper PDF export, and a somewhat snazzier countenance.
In which we dig into the numbers after fifty paid games and ask, with a clear eye, whether this enterprise is worth the candle.
In which we introduce a simple tool for printing paper standees, born of desperation before one too many D&D sessions.
In which an uneasy truce with the Whiskered Gang is put to the test and the wererats reveal an unexpected side.
In which our battered adventurers rest in a town drained of life and begin to uncover a troubling conspiracy within its walls.