<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Making on Whitebeard</title><link>https://whitebeard.blog/tags/making/</link><description>Recent content in Making on Whitebeard</description><generator>Hugo -- 0.166.0</generator><language>en-gb</language><lastBuildDate>Sun, 27 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://whitebeard.blog/tags/making/index.xml" rel="self" type="application/rss+xml"/><item><title>A better D&amp;D character sheet</title><link>https://whitebeard.blog/posts/a-better-dnd-character-sheet/</link><pubDate>Sun, 27 Sep 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/a-better-dnd-character-sheet/</guid><description>In which the author, asked by his youngest for help with a cleric, finds the official character sheet wanting and resolves, with some indignation, to print a better one.</description></item><item><title>Nag a ram: teaching my crossword page to solve anagrams</title><link>https://whitebeard.blog/posts/teaching-my-crossword-page-to-solve-anagrams/</link><pubDate>Sat, 19 Sep 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/teaching-my-crossword-page-to-solve-anagrams/</guid><description>In which the author, defeated by a fifteen-letter anagram, builds a solver that is fast, plain and deliberately unhelpful, and then discovers that zip is cleverer than he is.</description></item><item><title>Learning about myself through Elm</title><link>https://whitebeard.blog/posts/learning-about-myself-through-elm/</link><pubDate>Mon, 10 Aug 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/learning-about-myself-through-elm/</guid><description>In which the author explains why Elm gives him joy, confesses to a memory that once won a national competition but cannot manage a shopping list, and learns a bit about how his mind works.</description></item><item><title>There's a STAR man, waiting in the sky</title><link>https://whitebeard.blog/posts/theres-a-star-man/</link><pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/theres-a-star-man/</guid><description>In which the author, between jobs and stalling magnificently, builds an AI coach to drill the STAR interview method instead of actually applying for any.</description></item><item><title>Introducing Uruk, a language for tabletop games</title><link>https://whitebeard.blog/posts/introducing-uruk/</link><pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/introducing-uruk/</guid><description>In which the author admits to a nagging feeling that computing has gone wrong somewhere, points at a tiny algebra that maybe gets a part of it right, and starts building yet another programming language. Sorry.</description></item><item><title>Make your own interactive fiction client in Elm</title><link>https://whitebeard.blog/posts/make-your-own-interactive-fiction-client-in-elm/</link><pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/make-your-own-interactive-fiction-client-in-elm/</guid><description>In which the author extracts a library from his interactive fiction app, and walks the curious reader through the making of their own Z-machine player in around 100 lines of Elm.</description></item><item><title>Introducing Planedrift</title><link>https://whitebeard.blog/posts/introducing-planedrift/</link><pubDate>Sat, 18 Apr 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/introducing-planedrift/</guid><description>In which the author at last unveils a quiet corner of the web for playing classic Infocom adventures, and reflects on the peculiar inhumanity of an AI that cannot quite abide pure play.</description></item><item><title>&gt; ASK THE VM WHERE IS THE PLAYER</title><link>https://whitebeard.blog/posts/ask-the-vm-where-is-the-player/</link><pubDate>Fri, 17 Apr 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/ask-the-vm-where-is-the-player/</guid><description>In which the author hunts through virtual memory for a player whose whereabouts the machine no longer remembers, and settles on a layered heuristic that is almost certainly good enough.</description></item><item><title>Building a Z-Machine in the worst possible language</title><link>https://whitebeard.blog/posts/building-a-z-machine-in-elm/</link><pubDate>Sun, 12 Apr 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/building-a-z-machine-in-elm/</guid><description>In which a 1980s virtual machine for text adventures is reimplemented in a pure functional language, against all better judgement, and somehow emerges working.</description></item><item><title>Playing Zork with a gen alpha AI</title><link>https://whitebeard.blog/posts/playing-interactive-fiction-with-an-ai-companion/</link><pubDate>Sat, 11 Apr 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/playing-interactive-fiction-with-an-ai-companion/</guid><description>In which an old text adventure is rediscovered with the help of an enthusiastic, slang-slinging AI companion, and a z-machine yak awaits its shave.</description></item><item><title>Building a better crossword page for my daily cryptic hit</title><link>https://whitebeard.blog/posts/building-a-better-crossword-page/</link><pubDate>Fri, 27 Mar 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/building-a-better-crossword-page/</guid><description>In which the daily cryptic crossword becomes a source of frustration, and a solution is fashioned from an old Elm project dusted off.</description></item><item><title>What AI is doing for me, in a difficult situation</title><link>https://whitebeard.blog/posts/what-ai-is-doing-for-me/</link><pubDate>Wed, 25 Mar 2026 00:00:00 +0000</pubDate><guid>https://whitebeard.blog/posts/what-ai-is-doing-for-me/</guid><description>In which we discover that a half-an-entity can be something like a prosthetic for the mind.</description></item><item><title>It's Your Turn — a prompt deck for new roleplayers</title><link>https://whitebeard.blog/posts/its-your-turn-a-prompt-deck-for-new-roleplayers/</link><pubDate>Mon, 23 Feb 2026 22:57:51 +0000</pubDate><guid>https://whitebeard.blog/posts/its-your-turn-a-prompt-deck-for-new-roleplayers/</guid><description>In which we introduce a comely new tool for new roleplayers who find themselves suddenly called upon to act.</description></item><item><title>You've Been Pawned — Now With a Snazzy New Look</title><link>https://whitebeard.blog/posts/youve-been-pawned-now-with-a-snazzy-new-look/</link><pubDate>Sun, 22 Feb 2026 21:11:41 +0000</pubDate><guid>https://whitebeard.blog/posts/youve-been-pawned-now-with-a-snazzy-new-look/</guid><description>In which the standee-making tool is rebuilt from scratch, acquiring a coverflow carousel, a proper PDF export, and a somewhat snazzier countenance.</description></item><item><title>An online tool to make playable paper pawns</title><link>https://whitebeard.blog/posts/an-online-tool-to-make-playable-paper-pawns/</link><pubDate>Sat, 06 Apr 2024 17:29:04 +0000</pubDate><guid>https://whitebeard.blog/posts/an-online-tool-to-make-playable-paper-pawns/</guid><description>In which we introduce a simple tool for printing paper standees, born of desperation before one too many D&amp;amp;D sessions.</description></item></channel></rss>